As mentioned previously on the blog, Second Life is closed at the moment for scheduled maintenance. The maintenance is expected to take from 7:00am through 11:00am PST (that’s 15:00-19:00 GMT).
Logins on the Beta Test Grid will need to be disabled for about the first hour of maintenance work, but will then be opened up.
I’ll post updates here as the maintenance work progresses. Note that the news is likely to be slow and boring unless a crisis occurs, at which point I may be too busy to post.
UPDATE: Residents who were on the beta grid at around 7:15 - just after I made my “if you’re already logged in, you can stay!” I was going to announce that one of the pieces of work we’re doing might cause a connectivity hiccup or loss of connection. But they beat me to it. Sorry! We’ll open up the Beta again ASAP.
Posted by admin under Uncategorized
No Comments
I might have hit a new level of geek (for myself, anyway) with this, but I care not. I scoff at your “keyboard shortcuts” and “user interface menu options”! I wish to save precious seconds searching for a keystroke combo or mousing to the bottom of the screen to click a button!

The reason this came about is LL’s unfortunate tendency to occasionally bork what keys work in the Edit fields. I get in a habit of using Tab to go through and set texture offsets, and one day Tab doesn’t work anymore but Enter does. Well that just throws me right off my groove. So I installed the software for my Logitech MX1000 Laser Mouse, which has all these nifty buttons that I never used, and made some changes.
It started with setting the Scroll Down button to have the keystroke value of “Enter”. Bingo, I’m not stopping to search for the Enter key when 2 years of habit have me reaching for Tab (not to mention switching hands). I can set all my offsets and apply them with my mouse. Nifty, what next?
For me, IM/Chat History windows are huge. Setting the scroll wheel side-to-side function made opening and closing these windows a breeze. Next was linking and unlinking prims…I admit I still used Tools>Link/Unlink for this up until I set the side mouse buttons to do the task for me. Now its at the tip of my thumb.
The last two settings, Upload Image and Friends list, were kind of stretches, but they’re very handy now that I’m used to it. I have my most common options all set up on my mouse, and I’m honestly surprised at how much time I’m saving, not to mention the repetitive motion and strain that adds up after a while (moving hands from mouse to keyboard and back, looking from monitor to keyboard and back).
If you’re interested in trying this yourself, the Logitech MX1000 Laser Mouse is overall a fantastic piece of equipment, very responsive with a long battery time. I used it for over a year before trying out this button trick and I love it just on the basis of its performance…although any mouse you like with programmable buttons should be able to live up to the task of customizing it for your SL use.
Posted by under Uncategorized
No Comments
Filed under: Mixed Reality
Humour’s a very personal thing, but Sech Molinari sent me this, and when I stopped giggling I thought you might like it too…
Sorry, not much else to say, too busy giggling again!
Permalink | Email this | Linking Blogs | Comments

Filed under: Linden Dollars, Business
Yesterday in Second Life we:
- Spent $1,341,000 at an exchange rate of L$269.7 to US$1
- Exchanged $186,000 at an average of $7,800 per hour.
- Market buys were $143,000
- Market sales were $41,000
- Limit-limit buys were $2,100
- The busiest time was 1pm when just over $12,000 was exchanged.
- There was a long quiet time between 3am and 11am when about $6,000 was traded in each hour.
I had hoped to be bringing a report on the new-look WSE. I spoke to their technical guru who said they hope to be launched within a week and when they do I will report on it.
NOTES:
Filed under: Odds and Ends
Today in Second Life we had:
- 38,542 new signups bringing us to 4,126,410 signups total.
- A peak concurrency of 34,677 at 1:44PM, and a minimum concurrency of 16,607 at 1:13AM. Average concurrency for the day was 24,028.
- Joe Linden announced the overall schedule for testing the new voice system.
- A new First Look viewer was released with more than 50 bug-fixes.
Read | Permalink | Email this | Linking Blogs | Comments

Many of you have been asking, what is up with First Look: Render Pipeline Improvements?
You can read Josh’s posting for a complete status update, but the bottom line is, development is very busy on a number of scaling issues and other bug fixes, in addition to the work being done in First Look.
The good news is, First Look appears to be in pretty good shape, and the public testing has been very helpful in performance tuning and tracking down some of the more obscure bugs. Most of the issues we have been chasing down in the last week have been related to other fixes that we have been working on, unrelated to the rendering changes (although there is one major performance improvement in this release).
As Josh mentioned, many of the changes that are now available on the beta grid are also in First Look (only changes that do not rely on server side changes get merged into First Look however).
What gets released exactly when will depend upon how testing of Beta and First Look goes. I am going to stop trying to predict when exactly we will be satisfied enough with the testing to release this First Look but we still hope it will be soon :).
Also, for those who have been wondering if there will be other First Look updates after we release this one, the answer is yes. We already have several candidates in mind and expect that almost all Viewer feature releases will go through First Look before being released.
First Look 1.13.3.58537 is now available for download.
Thanks again for all of your helpful feedback.
-Steve