Fri 16 Mar 2007
Filed under: Gridbugs, Updates
Well, even though this last update was a major rework, there seem to be a few too many annoying mid-level issues with it. Random prim drift (particularly evil); WarpPos broken (WarpPos relies on advertised features of llSetPrimitiveParams() that went away this update); Scripts not starting; The slew of asset and inventory problems since Wednesday; Some bonus sim crashiness; Attachment issues on tp’s or border crossings (how much fun is it to teleport, wondering if you’re going to re-rez at the far end with your heels and emblematic rose sticking out of your ass, hmm? - Definitely led to some very embarrassing arrivals at meetings, recently).
There’s a rolling restart ’shortly’ to fix some of these issues, as well as to apparently address other, unspecified problems. Rolling restarts move from the top of the map to the bottom, so if you get the warning that the sim you are in will be restarting soon, teleport a few rows of sims to the north to get behind the ‘wavefront’ of restarting sims.
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