Filed under: Odds and Ends
I’ll start by saying that not everyone will be as annoyed by this as I am. Aaron Krawitz, of Yieldlust, has written a post about Sony’s upcoming Home virtual world, which we covered here and here. All well and good, until he comes up with these gems:
‘Unlike Second Life, which can be lacking in terms of graphics and online games … ‘ Aaron, if SL’s lacking in online games, it’s because that’s not the focus of it all. But, whatever; you find in SL what you look for. This, however, had my hackles raising: ‘SecondLife is also home to perverts roaming unchecked … ‘
I don’t even know where to begin with this, so I’ll just let you guys have at it. But seriously, I’m tired of this viewpoint, and I hadn’t seen it much lately, so I was hoping that phase was over. Here it is, however, baldface. Guh.
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Filed under: Linden Dollars, Business
Yesterday in Second Life we:
- Spent US$1,696,000 at an exchange rate of L$268.0 to US$1
- Exchanged US$259,000 at an average of US$10,800 per hour.
- Market buys were US$204,000
- Market sales were US$54,000
- Limit-limit buys were US$600
- The busiest time was at 3pm when just under US$20,000 was exchanged.
- The quietest time was 2am when about US$5,000 was exchanged.
- On WSE US$9,300 of stock changed hand. The WSE1000 was L$1414, down L$547
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Filed under: Odds and Ends
Today in Second Life we had:
- 30,774 new signups bringing us to 5,120,136 signups total. The signup rate picked up slightly today, but it is too soon to start spotting any trends.
- A peak concurrency of 34,856 at 2:55PM, and a minimum concurrency of 18,615 at 1:11AM. Average concurrency for the day was 25,804.
- We released our first podcast today. Listen and enjoy!
- A new optional viewer download was released, fixing several bugs and crashes.
- Problems with some people receiving errors when logging in, followed by problems with inventories.
- A rolling restart was scheduled to take place at approximately 1pm to fix inventory issues. Linden lab did not provide information as to what issues were to be addressed by the restart, or what results there might have been. Enquiries with residents give conflicting answers as to whether the restart took place as scheduled at all.
- Second Life will be down for maintenance on Wednesday April 14. As there are no bug-fixes or updates scheduled, this would appear to be hardware and networks. The exact outage window has yet to be announced.
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Filed under: News
And I don’t mean with a talking penis, either. Wired Magazine’s sex columnist Regina Lynn had the opportunity to speak with Stroker and ask him something that we talk about in the podcast: who bought Amsterdam?
Stroker also talks a bit about his other work: Eros, and Strokerz Toys. I’m really interested in what’s going to happen with Amsterdam now that it’s been sold, and I hope to talk with Stroker myself and delve a little bit more into what went into his offering it for sale.
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At this time, we are planning to bring Second Life down for maintenance next Wednesday, April 4th. The expected duration for this will be relatively short. I will post the schedule as soon as it has been confirmed. This downtime will be for maintenance only and no new features or bug fixes are scheduled. More details to follow…
We’ve released an updated viewer, Second Life 1.14.0.1, as an optional update. The update fixes a handful of bugs - many of the fixes submitted by open source contributors.
Release Notes for Second Life 1.14.0(1) March 30, 2007
=====================================
Fixes:
* Fixed: When going to recent items tab in inventory, inventory contents do not download
* Fixed: Crash in llvlcomposition
* Fixed: VWR-200: money(); events in a linked sets fail to trigger
* Fixed: VWR-109: Characters from fallback fonts don’t scale properly
* Fixed: VWR-100: Messages form OpenJPEG only in debug mode
* Fixed: VWR-97: Several iterator bugs in llmessage
* Fixed: VWR-45: trivial patch, initialize variables
* Fixed: VWR-14: Inconsistancy with reading binary data in llpolymesh.cpp
If you’re having trouble with the latest optional viewers, be sure to check the 1.14.0 Known Issues post.