April 2007


A big part of the 1.15.0 release was a revamp of the systems behind the Group (and Conference) IM mechanisms, moving from a single server to a distributed set of systems. Obviously, this migration didn’t go without a hitch.

This bug summarizes both the problem and the pain pretty well:

We have fixes for the following issues undergoing testing internally, and they should be deployed early next week. Unfortunately, to deploy them will require a short grid downtime (20-30 minutes). Once we have tested the fixes, we will announce a time for this update.

  • “X has left the session” is not seen when someone has spoken then left the group IM session
  • “X has left the session” message sent when it shouldn’t
  • Group IMs take up to 5 minutes to get through to you after a teleport.

There is one more case that will unfortunately require both a server and viewer update. We will evaluate the timing of releasing this based on feedback - kicking everyone off the grid for 1-2 hours and requiring a new download is not something we take lightly, and while the problem is irritating, we don’t want to make the cure worse. The issue is:

  •  ”Group chat IM reopens and error is received when attempting to send a message after user has closed group chat session”

Please report additional issues seen in the 1.15.0 release at our Issue Tracker [ http://jira.secondlife.com ].

We anticipate making an optional viewer update available within the next week or two with many accumulated fixes.

Our apologies in advance for the inconvenience, and our thanks to the Residents while we continue to improve Second Life.

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When writing about Yuri’s Night in SL my attention was drawn to the pipe-band. Today, I went back to visit the three Scotland sims. I strongly suggest starting in Scotland and exploring out from there, although the picture I’ve provided is on Eilean Donan Castle in the Eilean Donan sim next door.

The sims mix the almost inevitable shops, plus beautifully scenic builds like the castle. In absolute fairness many, but not all of the shops are themed to Scotland - you can buy yourself great kilts and tartan trousers for example, and the other shops I checked at least had a celtic crafts theme. The actual builds are strongly reminiscent of shopping in Edinburgh too, rather than it being a case of “yet another shopping mall” so congratulations to the builders for that.

If you hunt around you can find a list of things to do in the Scotland sims. I won’t spoil it for you - except to say it does include chatting to Nessie. If that’s not enough to tempt you over there, will anything ever do it?

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TAM are Brazil’s, and Latin America’s biggest airline company. They fly people within Latin America and particularly Brazil, and in and out to Europe, North America and so on.

Why am I writing about it? Well, according to stories on Reuter’s technology news (but not their SL news that I can see), TAM are coming to Second Life. They’re going to set up flights between London, Paris, Milan and New York, or their virtual equivalents to “show our brand and be part of this new virtual advertising.”

Checking the map shows a Milano, a Paris, an England and a New York Island (the names of the sims carried in the story), but they’re rather distributed on the map, which will make flying between them tricky you’d think? Given the occasionally very low quality of sim crossings in vehicle you also have to wonder how well flying in SL will reflect brand views for a RL airline. How comfortable would you feel flying in a plane that suddenly crashes into and through the ground and then resets?

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Linden Money

Yesterday in Second Life we:

  • Spent US$1,408,000 at an exchange rate of L$266.6 to US$1
  • Exchanged US$223,000 at an average of US$9,300.0 per hour.
  • Market buys were US$175,000
  • Market sales were US$47,000
  • Limit-limit buys were US$600
  • The busiest time was at 8pm when about US$17,000 was exchanged.
  • The quietest time was 12pm when about US$5,000 was exchanged.
  • On WSE US$15,100 of stock changed hand. The WSE1000 was L$1508, up L$429

NOTES:

  • The exchange rate has been variable again. There were two large spikes of Market Sales at 5am and 8pm, these directly affected the exchange rate.
  • Apologies for the late posting, the blogging tools were having a hiccough.

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The end of one day and the beginning of anotherToday in Second Life we had:

  • 23,602 new signups bringing us to 5,911,095 signups total.
  • A peak concurrency of 36,478 at 3:00PM, and a minimum concurrency of 19,806 at 2:07AM. Average concurrency for the day was 26,599.
  • The talk of the town today was sculptable prims. An entirely new prim-type for organic shapes.

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Yes, folks, “sculpties” will soon arrive on the preview grid. Torley Linden made a blog entry on the official Linden blog regarding this momentous occasion. SLI reader Tao Takashi was able to get some information out of Robin and Joe Linden, with the announcement that sculpties will be added to a beta client next week. I guess we’ll have to wait just a bit longer to taste the forbidden fruit. *sigh*

What will sculptable prims mean for us? Watch this machinima and see for yourself. Imagine being able to bypass the 31 prim limit of a vehicle because you molded the shape. Imagine lower prim avatars and furniture. Hell, just imagine, in general! This is truly the biggest news that has come out of Second Life since flexi-prims!

The ARG ended on a positive note, with qDot explaining the reasoning behind Cubesque and CubeOverload. For those curious, Funk Schnook appears to be the “winner” for finding that old blog entry. What was your opinion of the mystery?

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