
Greetings!
The insanely great inworld conference Virtual Worlds Best Practices in Education will be taking place in Second Life this year on March 12th and 13th. Last year’s conference was a big hit, and this year’s is shaping up to be even better.
I sat down with Marty Snowpaw, one of the VWBPE 2010 Executive Committee Members, to learn more.
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Pathfinder: Can you talk a bit about why you chose the theme, “Imagination Around the World,” and why you feel imagination is so important?
Marty: Imagination is naturally associated with creativity – an ability that is universal and transcends all barriers of language, race, culture, and religion. Stimulating imagination and creativity then is the ideal way to bring people together to share experience and knowledge. The VWBPE conference strives to do just that, giving participants the opportunity to share their enthusiasm for using virtual world technology to teach, train, learn, and build community.
The premiere VWBPE conference in 2007 was the first of its kind, with over 1,500 avatars participating, and it has been capturing people’s imaginations ever since. Last year, there were over 3,600 participants from around the world
Pathfinder: What do you mean by “grassroots” and “community-based?” How have Second Life and other virtual worlds helped facilitate this approach, and why is it significant?
Marty: The idea for an international conference on education in virtual worlds was born after a group of educators visited the first large conference center built in Second Life. It was an amazing build designed to accommodate large events. One of those educators, Desirderida Stockton (SL), talked about how exciting it would be to bring educators together for a conference in the space. It was from this small group of people, working at a grassroots level to spread the word and excitement that the first 24-hour conference, emerged.
Not much has changed since that first spark was ignited. People are still hungry to gather, discuss, and share their ideas about using virtual reality as a tool for education. We share our knowledge and experiences, and talk about what works and what doesn’t work. It is an amazing community of people who have a common interest.
Pathfinder: I notice that you have expanded the breadth and scope of the conference to encourage global participation. How do you expect this to change the kind of proposals and presentations you receive, and how do you plan to handle the language barriers? Your FAQ page says you are accepting proposals in French, Portuguese, German, Chinese (Mandarin) as well as English.
Marty: The conference has always attracted a global audience. The difference this year is that we are now able to start making the conference more enjoyable for those whose first language is not English. Participants could choose to present in their own language this year. In addition to the Portuguese tract, there will be one in German as well. In the social and orientation areas of the conference , multi-lingual mentors will be available, though service cannot be guaranteed 24/7. We are making a conscious effort to encourage participation by those in all times zones by holding the conference for 48 continuous hours. Information about the proposal stream this year has been disseminated in Portuguese, German, French, and Chinese. We plan to continue to improve future conferences based on feedback and ideas from participants as technology improves.
Pathfinder: Outstanding. Thanks for sharing all that info!

I’ll be speaking at the conference, along with M, Claudia and Terrence from Linden Lab. Other well-known educators and academics on the schedule include David Gibson, Tom Boellstorff, Guy Merchant, Randall Holmes, Karl Knapp,Tony O’Driscoll, Barry Joseph, Mark Worlf, Joeff Chafer, Lindy McKoewn, Peggy Sheehy and more.
I love statistics and data, so here are few tasty ones:
- VWBPE has received 150 proposals from around the world on best practices for education in virtual worlds.
- The Conference will be held on 20 regions in Second Life.
- Portions of VWBPE will be broadcast live via Treet TV to an audience of up to 60,000 viewers.
- People will be able to tune-in via the web.
- 100 volunteers will work together to make the conference succeed..
- Expected participants: between 4,000 and 5,000 in Second Life.
- Expected number of people who pre-register: 200.
- The conference will be 48 hours of continuous conference proceedings - the equivalent of 6 days - making this one of the largest education events in the world.
- Total budget for VWBPE is expected to be under $10,000 USD and covered completely through sponsorship.
- Sponsors who have made this conference free for all to attend:
- Gold Sponsor
- Silver Sponsors
- Bronze Sponsor
See you inworld, and take care,
-Pathfinder Linden